Re: A86: Asm-86 12k cap
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Re: A86: Asm-86 12k cap
>Kirk Meyer wrote:
>>
>> Dux's idea wouldn't work. if you put RAM 1 to port 5 and RAM 7 to port
>> 6, there's no page D for the ROM calls :(
>
>I mentioned that the first time I posted. Whatever method Rascall and
>ASE use of emulation, they must convert ZShell calls to 86 calls. But
>they can directly use the calls on page 0 by checking for ROM the
>version, and then loading the appropriate code to the beginning of page
>one--sort of like how Zshell works. In fact, this would probably speed
>up emulation because you're ditching the calls on page 13 ... It all
>depends on how badly you want to overcome the 12k cap.
Makes sense.. And that would speed up program speed.
Hmm.. for games too, most games only need to know how to plot a pixel and
read from the linkport. Which requires no rom calls. In fact, I made a .WAV
player I ported off of Andreas Ess's code and the possbility of having 12k +
16k = 28K of room to play with sounds like a great idea. I will work on
that when I can.
My web page will be updated fairly soon (within a few days)
-Matt
http://www.dogtech.com/cybop/ti86/