Re: A86: XC1701_2
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Re: A86: XC1701_2
right on about that rant, but I have a suggestion. I'm writing a basic game
for my 86 right now, similar to Zelda, but w/ a different theme. I have all
my basic coding worked out, I've just got to copy and recopy it over and
over again for certain elements. But the point I'm trying to make is that
this would really rock if it were in ASM, and I know diddly about ASM, so
you idea for a tutorial on tile based games w/ grayscale and smooth
scrolling might actually be very useful to my endeavor.
-----Original Message-----
From: Matt2000 <matt2000@gte.net>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Thursday, June 18, 1998 7:13 AM
Subject: Re: A86: XC1701_2
>
>>Who cares, they get the idea, and I don't think the individual who asked
>>this question really cares HOW it works if he even asked this 'beginner to
>>the ASM world' question in the beginning.
>
>
>Yes. I don't think anyone cares. Since we are talking about XC1702 II, lets
>not talk about how it crashes, lets talk about implementing a fast method
>for the smooth scrolling of tile based game.. or collision detection
methods
>used in this game, or fast grayscale methods used in this game.. This
>mailing list never has any technical discussions anymore. Many of the good
>programmers ignore this list because there are so much 'junk' mail. When is
>the last time Jimmy Mardell or Trent Lillehaugen posted a message to this
>list??
>
>Now, I would love to have a technical discussion about this game,
scrolling,
>tile based, it's methods, etc. But the speed of the drainage of a capacitor
>is hardly worth talking about..
>
>Anyway, since I am working on a tile based game, you will in the future
find
>tutorials on my web site about tile based techniques, smooth scrolling and
>page scrolling, and the like. Any tutorials about this type of programming
>people want to see? Does anyone have any suggestions for fast
implementation
>of the techniques I mentioned above? Please do..
>
>Often I am about to reply to a message and I think "Wait a second.. what am
>I accomplishing here? Who am I helping?" so I dont send the message.
Threads
>get big because there are 100 two line replies. There are 90% meaningless
>messages on this list... I am suprised Dan Eble isnt really annoyed about
>it. But so far there is enough helpful mail to stay on the mailing list..
>Lets keep it that way, please.
>
>
>Later,
> Matt
>
>
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