re: A86: Displaying OPs
[Prev][Next][Index][Thread]
re: A86: Displaying OPs
>>Why doesn't this routine display OP4, OP5 and OP6 correctly
>>
>> call _OP4TOOP1
>> call _dispOP1
>> call _OP5TOOP1
>> call _dispOP1
>> call _OP6TOOP1
>> call _dispOP1
>> ret
Doesn't the _dispOP1 call destroy all the OP's? Or at least change them
around? You should check out Matt's ROM central, it has a good explanation
of what the call does. If you can't figure it out, look in the Zreduce
source, there is a written routine to display OP1, that only destroys OP3.
Robby Gutmann
gutmann@planet-connect.com
ICQ UIN: 724927 Agonostis on IRC
Of course, Ankh-Morpork's citizens had always claimed that the river water
was incredibly pure. Any water that had passed through so many kidneys,
they reasoned, had to be very pure indeed.
-- (Terry Pratchett, Sourcery)
References: