Re: A86: BG v1.0 grayscale converter is out !
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Re: A86: BG v1.0 grayscale converter is out !
At 23:32 1998-06-02 -0500, you wrote:
>Does this mean that one day we may see Daedalus on the Gameboy?
Maybe... the problem is that the Gameboy's video mem is not
ment for such things; the video memory consists of 8x8 tiles.
And there aren't even enough different tiles to cover the whole
screen :-/ (360 needed, and only 256 different to choose from).
--
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