A86: Bug in 8 by X PutSprite routines


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A86: Bug in 8 by X PutSprite routines




I think I found a bug in Matt's 8 x X putsprite routine.  I was wondering
why all may sprites were drawn in a diagonal line until I found this:

 push bc
 ld d, c
 ld e, d		;  <=============== SHOULDN'T THIS BE B?
 call FindPixel     ; Finds pixel at E, D
 pop bc

Am I the only one to try and use this routine (besides Matt)?


// David Phillips
// mailto:electrum@tfs.net
// AIM: electrum32


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