Re: A86: BG v1.0 grayscale converter is out !


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Re: A86: BG v1.0 grayscale converter is out !




Ti86ROM@aol.com wrote:

> In a message dated 6/2/98 7:40:36 PM EST, yarin@acc.umu.se writes:
>
> >
> >  ?!?! The part in Daedalus which makes the game slow is (mainly) all
> >  mathematical calculations, especially multiplications. Instead of
> > calculating
> >  $36*$2B with a 8 bit multiplication routine, it would be quite much faster
> > to
> >  just fetch the result from a HUGE table. If the table is to support every
> >  $xx*$xx multiplcation, it would have to have 256x256/2 entries (since a*b
> >  = b*a), each entry taking 2 bytes. Thus 64k is needed.
> >
> 256 * 256 / 2 = 32k, not 64k

True.  He said 256*256/2 entires, and each entry is 2 bytes.  So 256*256/2*2 =
64k.

--
Bryan Rabeler <brabeler@ticalc.org>
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