Re: A86: trig in ASM (vectors and raycasting)
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Re: A86: trig in ASM (vectors and raycasting)
BIOSERRORS@aol.com wrote:
>
> anti-fishbowl is explained at:
I know, I was the one who told you that. You try to convert to asm.
It's tough.
--
Tercero -- Email: mailto:tercero@busprod.com
"The stone the builders rejected has become the capstone;"
--Psalms 118:22
"Everyone who falls on that stone will be broken to pieces,
but he on whom it falls will be crushed."
--Luke 20:18
References: