Re: A86: SS12
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Re: A86: SS12
Ok, start the game and walk to the right. Notice the numbers at the
bottom? 120 (only a 20, since the 1's don't fit) is printed twice? And
the collision detection and jumping is fine! The problem is that the
player isn't really where he appears on the screen. He looks he is at one
block, be he is really one block to the left, and it is being clipped
there. I'm sure it's simple, I'll look into to it today before work.
At 05:16 AM 7/21/98 -0400, you wrote:
>
>I finally got all the files needed but I just realized that my motherboard
>doesn't have a 25-pin serial port so I need a converter. I tested it on the
>emulator but the jumping does not work well and the collision detection
>doesn't work perfectly. But I dont see any visible scrolling bug. I am going
>to call radio shack tomorrow and see if they have a converter so I can test
>it out on the calculator.
>
>Later,
> Matt
>
--
David Phillips
mailto:electrum@tfs.net
ICQ: 13811951
AOL/AIM: electrum32
Follow-Ups:
References:
- A86: SS12
- From: "Matt Johnson" <matt2000@gte.net>