A86: "BAD" input routine I posted
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A86: "BAD" input routine I posted
The input routine I posted is NOT BAD. It just doesn't fit in your application.
The
routine is used extensively in the 86 system. The problem is using it outside
of
the system. I am working on a stand-alone input routine for use in 86 apps. I
wouldn't
have given you the entry point if I had known it would have not fit in your
application.
Later,
Pat
------------------
Original text
From: "Bill N." <b.nagel@usa.net>, on 1/21/98 9:54 PM:
TurboSoft wrote:
> In a message dated 98-01-20 20:56:11 EST, you write:
>
> << Believe it or not, renaming programs is what caused MegaRacers to screw
> up,that
> input prompt had to be removed, so you can no longer rename progs, but
> you still can rename categories. In the next version, I'll imporve
> protection in
> case
> a friend gets a hold of your calc. >>
>
> oh. l didn't rename the MegaRacers game though, l don't think...
> Also, now when l play plainjump (86 asm version) l will lose all my lives
> everytime l fall off of the plain. ex: l fall off, and the screen says
"Lifes
> left: 6". Then anytime l press any button, it immediately says "Lifes left:
> 5" and so on until l get game over. so pretty much what happens through a
> series of those is you fall off and you get game over. Now, This same
program
> worked fine with ASE 1.0. Since l got 1.2, it started doing that.
> What kind of password protection are you going to implement now?
>
> Overall, l think that ASE is one of the best shells out there, for any calc.
> Just the fact that it can run assembly from other calculators (and possibly
> more in the future) makes it the best.
It didnt matter if you renamed MR or not, the input routine is that bad!
Glad you like ASE,
Bill
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