Re: A86: Shell Name
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Re: A86: Shell Name
TurboSoft wrote:
> In a message dated 98-02-26 20:17:47 EST, you write:
>
> << It will look a lot like Rascall. A friend of mine suggested that I
>
> create pull-down menus, and I have considered it. The original
> design
> specs indicated that it would have multiple interfaces, like Usgard.
> It
> will have the standard grouped program menu, a Filer (file manager
> util), minimal help function, and an easy-to-use setup feature with
> everything in a convenient menu so you don't have to memorize what
> keys
> do what (ie: p = password, etc.). This shell will eventually emulate
>
> the TI-85 (like the other two ASM shells), and possibly the 82 and
> 83.
> It will show both BASIC and ASM programs in its menu and have
> optional
> program writeback. I was also considering icons that would be
> displayed
> in the description bar. Any ideas? >>
>
> How about "pull up" menus? something that would look like the 85 menu
> system
> and would display a menu above what you clicked on (using the F1-F5
> buttons).
> Like the Win 95 start menu, and if anyone remembers, the Atlantis
> shell for
> the 86 a long time ago. Also, as for the other menu spaces, have a
> symbol or
> something that would tell whether certain options were on or off
> (interrupt,
> prog writeback, password protection etc).
I'll look into it. I was already planning on putting in indicators to
show such things (and others--memory protection, anti-crash, etc.).
> If you do that, l think that it would be cool to have things like
> options,
> help, setup and things like that. And a way to open and edit
> documents
> (string files).
I hadn't considered 'documents'. Typing on the 86 is not very easy,
though. You might just be better off using a notepad!
> As for a Filer or file manager, try to aim to have programs, strings,
> lists
> and stuff in their own directory named for what they are.
You will be able to select what type of variables to look at (ie:
string, program, picture, etc.). I may even add a filter to show just
certain types of variables (ie: ZShell, Usgard, etc.). An integrated
picture viewer was also planned, and possibly a memory viewer.
> What do you mean by icons, and the descripton bar? If you use icons
> would that mean that we have a cursor-mouse here too?
[X] ZTetris 3.0 U
Icon Name Program Type
No cursor necessary (nor will one be implemented). The icon would
simply be a picture-based description of the program. I may use icons
to represent prog type and options.
-Jeremy
References: