Re: A86: Randomizer
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Re: A86: Randomizer
If you have access to the 'r' register, you can use it to get random numbers.
If you
ld a,r
sra a
then 'a' will hold a seven bit random number, which you can split up into
possibly a 3-bit and a 4-bit number for your coordinates (multiply by 2 or so if
necessary)...
Radojcsics@aol.com wrote:
> First of all, i would like to thank Trent for you helping me
> with commo (my emulator works now)
>
> OK, i have seen many games with absolutely have to use randomizers.
> Like jezzball, for instance. My problem is i need to find a way to create
> a random cooridinate (actually 2) to display a charactor. I am currently
> writing my first game in assembly (using zbasic) which i previously wrote
> for my old ti-82 (basic). Noone has ever heard of it, since back then i
> didn't know about ticalc.org. I can release the source if u like. One
> problem. I used zbasic which is rather like c-language and converts it to
> assembly (uncommented). But i still like it. I then have to compile it for
> ti-85 zshell. Since ArouraShell Enhanced can run zshell games, this is
> how i get it to run. Thanx guys!
--
Stephen Hicks
mailto:shicks@mindspring.com
UIN:5453914
AIM:Kupopo1
References: