Re: A86: Asteroids
[Prev][Next][Index][Thread]
Re: A86: Asteroids
In a message dated 13/12/98 13:44:07 Pacific Standard Time, electrum@tfs.net
writes:
<< The original asteroids, at least the version for the Atari 2600, used
bitmapped graphics for everything, whereas the version for the 85 used a
polygon for the ship and bitmaps for the asteroids. Also, I the 85 version
just had it start out with one asteroid, then two, then three, etc. The
original always had a fleet when you started, and they moved up and down on
the two sides, not just randomly. So if you are looking to do a clone, it
hasn't been done! >>
I apologize... I'm not a big fan of Asteroids, as I said earlier. Don't want
to stomp on anyone's hopes here... I'm REALLY sorry...
<< Which brings up another point I've been thinking about lately. There a
whole lot of Atari 2600 games that haven't been done for the calc. I have
tons of games on my calc, and what does everyone play? Frogger!!! I think
that says something right there. People prefer Frogger to Mario or
Galaxian. >>
That's odd... I show someone something on my calc (look at what I've been
working on!) and after a few minutes of playing with whatever I've showed
them, I turn around and they're playing zTetris...