Re: A86: Sprite hits sprite
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Re: A86: Sprite hits sprite
In a message dated 8/20/98 5:59:57 PM Central Daylight Time,
j3grams@earthling.net writes:
<< If you need pixel precision collision detection (i.e. you need to know if
the pixels of the sprites actually hit), I have a nifty algorithm that goes
after the box check and is pretty quick. I haven't written it up in Z80
asm, but I could if you need it. >>
If you could make it without to much trouble I'd like to have the routine for
a program I am making. Thanks a lot!