>I'm trying to port Zelda (Harper Maddox's demo version) from the 83 to >the 86 and have run into a few calls I am not sure of. Does anyone know >the 86 equivalents for these? > >_htimesl (or a h*l routine would help) Check out Dan Eble's 8-bit multiply routine (on his web page) >_grbufcpy_v Hmm.. like this? ld hl, _plotSScreen ld de, $FC00 ld bc, 1024 ldir Or does it do something different?