A86: Re: Need some porting help


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A86: Re: Need some porting help




>I'm trying to port Zelda (Harper Maddox's demo version) from the 83 to
>the 86 and have run into a few calls I am not sure of. Does anyone know
>the 86 equivalents for these?
>
>_htimesl (or a h*l routine would help)


Check out Dan Eble's 8-bit multiply routine (on his web page)

>_grbufcpy_v


Hmm..
 like this?

ld hl, _plotSScreen
ld de, $FC00
ld bc, 1024
ldir

Or does it do something different?




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