A86: Need some porting help
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A86: Need some porting help
I'm trying to port Zelda (Harper Maddox's demo version) from the 83 to
the 86 and have run into a few calls I am not sure of. Does anyone know
the 86 equivalents for these?
_htimesl (or a h*l routine would help)
_grbufcpy_v
Thanks,
Jeff Zimmerman
Minkus2@juno.com
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