Re: A86: Mario 86
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Re: A86: Mario 86
> exactly where are the levels stored in mem after they are edited? after the
> input in assembly froze my calc l reset it and put the battery back in. l
> then sent the mario game and the level editor back to the calculator. l
> opened up a new world to edit and did that trick l described earlier to see
> the other worlds which had been edited. Even the ones that l had made
before
> the crash could be seen! including Bill's world and some other ones that l
> "made" when l was trying out that bug. Does this mean that it's possible to
> just simply store stuff in other parts of memory, to increase space?
Um, no, that just means that RAM page 1 was not cleared by the crash.