Re: A86: Mario 86
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Re: A86: Mario 86
No, that wouldn't work. You misunderstand how that means. When you delete
something, the memory it occupies isn't cleared right away. It's VAT entry
is removed. When you delete or resize Mario levels, the memory the
occupied stays there. But there is not vat entry, so there is no real way
to get them back or know exactly where they are.
At 09:41 AM 8/6/98 -0500, you wrote:
>
>So Then If Someone Made A Password Program That Put Itself Into "Temp"
>Storage, wouldn't it remain there if it crashed? I think that would be a
>good idea, anybody know how to do it?
>
>ViRtUaL mAlFuNcTiOn
>
>
>>When the 86 crashes, the memory on page one is not completely cleared.
>>Levels are stored in vars, you just saw the temp storage used when mario
>was
>>last run.
>>
>>Bill
>
>
>
--
David Phillips
mailto:electrum@tfs.net
ICQ: 13811951
AOL/AIM: electrum32
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