Re: A86: Mario 86


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Re: A86: Mario 86




I'm not trying to offend anyone, but his isn't a Mario 86 editor
tech-support list.  Unless you are talking about how to program an editor,
please send these questions to Bill Nagel.  And, please, read the docs that
come with programs before asking for help!

mailto:penguin@your-house.com

At 11:37 PM 8/5/98 EDT, you wrote:
>
>exactly where are the levels stored in mem after they are edited?  after the
>input in assembly froze my calc l reset it and put the battery back in.  l
>then sent the mario game and the level editor back to the calculator.  l
>opened up a new world to edit and did that trick l described earlier to see
>the other worlds which had been edited.  Even the ones that l had made before
>the crash could be seen!  including Bill's world and some other ones that l
>"made" when l was trying out that bug.  Does this mean that it's possible to
>just simply store stuff in other parts of memory, to increase space?
>

--
David Phillips
mailto:electrum@tfs.net
ICQ: 13811951
AOL/AIM: electrum32


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