Re: A86: Fractions and ti86math.inc
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Re: A86: Fractions and ti86math.inc
And too slow. Anything involving simulated floating point math done on an
8-bit processor will AT LEAST an order of magnitude slower than integer
operations. You should consider fixed-point math for 3D work, but this is
hard without 32 bit numbers...
At 10:58 PM 8/4/98 -0700, you wrote:
>details of OP storage and BCD. I try to stay away from OPs
>though... too confusing.
--
David Phillips
mailto:electrum@tfs.net
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AOL/AIM: electrum32
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