Re: A86: Dying Eyes


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Re: A86: Dying Eyes





no, its not the first rpg for the 86.. forgetting basic, did you forget my
ASM Crown of Darkness?
							-Ahmed
At 10:18 PM 4/15/98 -0400, you wrote:
>
>I don't know if anyone is doing that, but that would be one tough job.
Besides, 
>I'm working on an rpg for the 86 which will be better than dying eyes(I won't
>settle for anything less, but I'll let you decide on how good it is when
you see 
>it). I'll have a beta out soon. It's name is Tekno Blade and I think it
will be the
>first rpg for the 86. I might have a fmv(full motion video) for the
ending. Depends 
>on how it looks on the calculator(might be hard to see). Just a short thing 
>though.. Couple seconds.  If you guys have any ideas you think I should
use in 
>it that you think I don't already plan on, tell me about them. I want to make
>this the best rpg you've seen for a ti-8x calc. Here's the page for
progress and 
>stuff about Tekno Blade:
>
>http://lucca.home.ml.org
>
>There's also an 85 version, but I'm not working on that. Should be done in a 
>month or so.
>
>> I was playing Dying Eyes for CrASH on the 82, since it's too big for the
86.
>> I think it's the best game for any TI-8x calc, IMHO, if you like role
>> playing games.  Well, it ties with Sqrxz (great job, Jimmy!).  I'd like to
>> know if anyone is working on porting it to the 86.  I heard that (maybe
Bill
>> N?) was porting FFX, Alex's first RPG for the 82, to the 86.  Does anyone
>> know the status of that, either?  Dying Eyes is pretty big (about 22k), so
>> would it be harder to port to the 86?  If no one is working on it, I'll
give
>> it a shot, since it's the best RPG (IMHO) for any TI-8x calc.
>
>
>
Ahmed El-Helw
ahmedre@worldnet.att.net
http://home.att.net/~ahmedre
ICQ: 3350394


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