Re: A86: Floating Points
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Re: A86: Floating Points
At 04:33 PM 9/26/97 -0500, you wrote:
>
> I am trying to develop a Missle Commander type game. How do you do
>floating points (to make the missles move at a certain angle)?
> - Ricci E. Adams
> ricci@chipsnet.com
I don't know about doing floating point math, but in my IBM Asm
programming, I rarely use floating points for that kind of thing. I always
just make a sin/cos table using fixed point numbers, and then use a
Bresenham line algorithm to do the points. Or just use fixed point math.
--Joshua
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