Re: A86: bomberman mapping
[Prev][Next][Index][Thread]
Re: A86: bomberman mapping
>
>
> There are a couple of things you can do:
>
> 1) Load the entire map into free memory and actually change the map
> when
> somehting is deleted.
> 2) Actaully check the pixel(s) on the screen to see if somthing is
> there
>
> 3) maintain a list in memory of all the changes to the original map
>
> i am SURE there are others. try and be creative
the first 2 i had already thought of but don't know how. perhaps someone
can help me out... i would like to do the 1rst instead... i think i
could make the 2nd. but the first sounds better.
Russ Hanson
References: