Re: A86: bomberman mapping


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Re: A86: bomberman mapping



>
>
>     There are a couple of things you can do:
>
> 1) Load the entire map into free memory and actually change the map
> when
> somehting is deleted.
> 2) Actaully check the pixel(s) on the screen to see if somthing is
> there
>
> 3) maintain a list in memory of all the changes to the original map
>
> i am SURE there are others. try and be creative

the first 2 i had already thought of but don't know how. perhaps someone
can help me out... i would like to do the 1rst instead... i think i
could make the 2nd. but the first sounds better.
Russ Hanson


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