Re: A86: 3-color icons?
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Re: A86: 3-color icons?
Dan Eble writes:
> On Fri, 5 Sep 1997 Steve86Asm@aol.com wrote:
>
> > Well, however many buffers there are (2 is reasonable...) there should
be a
> > way to specify in the actual icon whether to use 1 or 2 buffers... (You
> > could actually or it with the size byte (i.e. 1-2 bits for size
(%00=8x8,
> > %01=8x16, %10=16x8, %11=16x16) and then a bit for greyscale...)
>
> This doesn't make sense, though. Since it takes up just as much room to
> store a 2-color icon with transparency as it does to store a 3-color icon
Who said anything about a 2-color icon with transparency?
> with transparency, why not let the program decide how it will display the
> icon?
You COULD have different constants for # colors (e.g. 0=2 colors, 1=2 colors
w/transparent, 2=4 colors, 3=3 colors w/transparent)
> This brings up a question: how useful is icon transparency? Would you
> rather have 3-color icons with transparency or 4-color icons without?
> (The correct answer is both, but make a choice for the sake of argument.)
What's the point of transparency, anyway? Are you planning on putting icons
on top of other icons/pictures? Or moving them with a windows/style
interface? I doubt that that is feasible. But, if there is a good use for
transparency, I don't see why not to use it.
> > Is there a second video buffer?
> >
>
> No. It would be included in the asmprgm, enlarging it by 1KB. That's why
> having more than 4 colors (more than 1 extra buffer) is not such an
> attractive idea.
No, it's not.
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