RE: A86: Chess Engine
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RE: A86: Chess Engine
Use the first one, as it tends to be easier to work with what is represented as a 2-d x,y referenced board.
Christopher Kalos
raptorone@stuytech.com
Executive Director/Administrator
Virtual Technologies Developer's Group
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From: David Piper[SMTP:piperc@jcave.com]
Sent: Friday, October 31, 1997 4:22 PM
To: Assembly-86
Subject: A86: Chess Engine
I have decided to make Chess Master 86, It will have a computer to play
against...
11 12 13 14 15 16 17 18 or 01 01 03 04 05 06 07 08
21 22 23 24 25 26 27 28 09 10 11 12 13 14 15 16
31 32 33 34 35 36 37 38 17 18 19 20 21 22 23 24
41 42 43 44 45 46 47 48 25 26 27 28 29 30 31 32
51 52 53 54 55 56 57 58 33 34 35 36 37 38 39 40
61 62 63 64 65 66 67 68 41 42 43 44 45 46 47 48
71 72 73 74 75 76 77 78 49 50 51 52 53 54 55 56
81 82 83 84 85 86 87 88 57 58 59 60 61 62 63 64
Any one who helps me with this will get the credit they are do in the
program (and if I release the source).
Thank you, any questions EMAIL me at piperc@jcave.com, or message me on
ICQ at 1578263 or I am also Moroni on EFNET.
Thank you for your time,
David Piper
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