RE: A86: Sprites
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RE: A86: Sprites
It should be as easy as this:
-Martin
;Sprite test
;by Martin Blix Grydeland
#include "asm86.h"
#include "ti86asm.inc"
.org _asm_exec_ram ;All TI-Asm progs start here
Start:
ld hl,My_Sprite ;hl->My_Sprite
ld de,$2F63 ;d(y)=47(2Fh), e(x)=99(63h)
call PutSpriteAnd
ret
My_Sprite:
.db %00011110
.db %00010010
.db %00010010
.db %00110010
.db %01100010
.db %11000011
.db %11111111
.db %00000000
#include "sprites.asm"
.end
Stud. tech. Martin Blix Grydeland, Computer Science NTNU
E-mail: grydelan@stud.ntnu.no
Web: http://www.stud.ntnu.no/~grydelan
-----Original Message-----
From: Steve86Asm@aol.com [SMTP:Steve86Asm@aol.com]
Sent: 9. oktober 1997 23:55
To: assembly-86@lists.ticalc.org
Subject: Re: A86: Sprites
In a message dated 97-10-09 16:48:35 EDT, you write:
> File: Unknown (10264 bytes)
> DL Time (TCP/IP): < 1 minute
>
> Yes, actually I do! I wrote three sprite routines for the game I am
working
> on (another PacMan clone I am afraid...) I believe they are pretty
versatile.
>
> I have posted them on this mailing list twice before, with a wish of
having
> some of the more experienced ASM-programmers to have a look, and give me a
> few feed backs. But the response has been rather similar to ZERO! Could
> somebody please take a look? I believe using this mailing list to comment
> each others work is pretty constructive.
>
> And Steve: They do work!
>
> -Martin
>
Well, I downloaded this the first time you posted them, but they never seemed
to work for me... Could you please send an example program using these
routines?
Thanks...
~Steve
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