RE: A86: Sprites
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RE: A86: Sprites
Yes, actually I do! I wrote three sprite routines for the game I am working on (another PacMan clone I am afraid...) I believe they are pretty versatile.
I have posted them on this mailing list twice before, with a wish of having some of the more experienced ASM-programmers to have a look, and give me a few feed backs. But the response has been rather similar to ZERO! Could somebody please take a look? I believe using this mailing list to comment each others work is pretty constructive.
And Steve: They do work!
-Martin
Stud. tech. Martin Blix Grydeland, Computer Science NTNU
E-mail: grydelan@stud.ntnu.no
Web: http://www.stud.ntnu.no/~grydelan
-----Original Message-----
From: Steve86Asm@aol.com [SMTP:Steve86Asm@aol.com]
Sent: 9. oktober 1997 21:42
To: assembly-86@lists.ticalc.org
Subject: A86: Sprites
Does anyone have a sprite routine that works? I've tried all of the
following routines and none of them seem to work:
Jimmy Mardell's (Or whoever wrote that spritedemo that's on ticalc)
The one that Trent Lillehaugen posted
One that I wrote myself
-AND-
One that I copied out of Sqrxz...
Is it my source?
I used something basic like:
Start:
ld bc,0000
ld de,0000
ld hl,Sprite ;Or whatever register needs to point to the sprite
call PutSprite ;Or whatever the name was
ret
Sprite:
.db 8,8 ;Or maybe just one or no 8's, depending on the routine's
requirements.
.db %00000000
.db %01111110
.db %01000010
.db %01000010
.db %01000010
.db %01000010
.db %01111110
.db %00000000
All this ever seems to do is go on to the next line on the homescreen...
Any suggestions?
~Steve
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