Robby Gutmann wrote: > > Is there an easier way to draw circles than using sprites? if not, yeah use sine and cosine, gonna have to manipulate the values in the OPs ex: ld b,90 circloop: load b into OP1 do the call for sine get the value into d add the middle point to d load b into OP1 do the call for cosine get the value into e add the middle point to e ld h,1 call _IPoint djnz circloop