A86: Enhanced Checking Routine?
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A86: Enhanced Checking Routine?
Hello,
I used a checking routine in Duckhunt to check if I hit the duck using the
ops, loading one digit into A, into Op1, then another into Op2, and
checking them... I'd repeat this process 6 times ... so if you are 3 pixels
off 1 way or another it would give you the shot... is there an easier, less
mem consuming way w/o ops?
Hit---X---Hit
X = Duck
- = Gun Pos for hit
P.S - this will probably be used on another game, but knowing would be
helpful.
Thanks.
Ahmed
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