Re: A86: re: moving sprites
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Re: A86: re: moving sprites
so if I wanted to do that putsprite routine to start at 25 and end at about
50 I would do this:
stuff:
ld a,24
ld e,something
.
.
.
call Putsprite
ld a,b
inc a
cp 50
jp z,somewhere
jp stuff
Is this right? I don't want to type it in and compile it if it ends up to
be wrong.
Jeff Zimmerman
gramdon@mail2.theonramp.net
----------
> From: TreyJazz <joemama@minot.com>
> To: assembly-86@lists.ticalc.org
> Subject: Re: A86: re: moving sprites
> Date: Thursday, December 04, 1997 4:14 PM
>
> Mark Zimmerman wrote:
> >
> > When using the CP instruction, what is it comparing to?
> > for example...
> >
> > cp 50
> >
> > what is it comparing 50 to, which register?
>
> to the accumulator, register a
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