Re: [A85: Re: Here it is, the Sqrxz and Super Mario 86 level competition
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Re: [A85: Re: Here it is, the Sqrxz and Super Mario 86 level competition!]
Yeah, a 1 meg download sucks... i probably should have packed the java and
win32 version separately. The pure java version would have been very small
and is cross platform. But i didn't figure most people know how to use a
java virtual machine - or possibly do not have one on their machine. The
win32 version requires a huge DLL that is basically a java VM. In fact, i
probably should have said "screw you" to non-windows users and wrote it in
Visual C. It then would have been fairly small ( i would think around 100K
zipped) - and how many mac/linux users have a graph link anyways? That was
my mistake. But it is really easy to use. I guess i was hoping people
would like the game enough that they would consider it worth a 1 meg
download. Again, that was my mistake.
-mike
----- Original Message -----
From: Humberto Yeverino <hyeverinojr@netscape.net>
To: <assembly-85@lists.ticalc.org>
Sent: Friday, October 29, 1999 1:54 PM
Subject: Re: [A85: Re: Here it is, the Sqrxz and Super Mario 86 level
competition!]
"Michael Pearce" <mpearce@bbnow.net> wrote:
>
>
>
> >
> > Ok, here is the official notice. We have a Sqrxz 85 & 86 and Super
Mario
> 86
> > level competition! Make as many levels for Sqrxz or Super Mario 86 (the
> > Bill Nagel one). You can make Sqrxz levels using the DOS based editor
and
> > make the Mario levels using the on-calc editor. Complete rules follow:
> >
>
> Why doesn't anyone make any levels for my poor little Solomon's Key game.
> It's a nice little game... easy to use level editor... it's just gotten so
> lonely. Oh well.
>
>
I think it's because it's a 1 meg download.
-Humberto
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