A85: Re: Re: Re: Re: Raycasting


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A85: Re: Re: Re: Re: Raycasting




Cool. I made a partially working raycasting engine in TI-Basic this weekend.
It for some reason isn't drawing vertical walls right, but it does draw
horizontal walls correctly. It would kick @$$ in asm.
Steve Ranck
psufreak@mindless.com

-----Original Message-----
From: David Whittaker <tubadave@sonet.net>
To: assembly-85@lists.ticalc.org <assembly-85@lists.ticalc.org>
Date: Tuesday, September 15, 1998 7:26 PM
Subject: A85: Re: Re: Re: Raycasting


>
>Actually, I was thinking about making any 3-dimensional driver. I had
>originally thought I should use the old matrix multiplication method,
>because that seems to be the most optimal way, but if I find enough other
>methods that will only raise my grade on the project.  In other words,
>sure, I'd love to help as much as I can.
>
>Dave
>
>---------------------------------
>"DoN't caLL Me CraZy.  OvEr 75% oF my PeRSonAliTies arE SANe."
>-my psychyatrist
>
>----------
>> From: Steve Ranck <psufreak@mindless.com>
>> To: assembly-85@lists.ticalc.org
>> Subject: A85: Re: Re: Raycasting
>> Date: Tuesday, September 15, 1998 12:56 PM
>>
>>
>> Does that mean you're interested in creating a wire frame raycasting
>engine
>> for the 85? Anyway here's the url for anybody interested:
>> http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html
>>
>> If that link doesn't work, let me know, but it should. It is a very good
>> site, and it discusses no implementation, all algorithms so it can be
>> applied to anything.
>> Steve
>> psufreak@mindless.com
>>
>> -----Original Message-----
>> From: David Whittaker <tubadave@sonet.net>
>> To: assembly-85@lists.ticalc.org <assembly-85@lists.ticalc.org>
>> Date: Monday, September 14, 1998 7:52 PM
>> Subject: A85: Re: Raycasting
>>
>>
>> >
>> >Hey, I am very interested in anything 3d right now... got a class
>project
>> >on it (probably).  Email the url, please.
>> >
>> >Dave
>> >
>> >---------------------------------
>> >"DoN't caLL Me CraZy.  OvEr 75% oF my PeRSonAliTies arE SANe."
>> >-my psychyatrist
>> >
>> >----------
>> >> From: Steve Ranck <psufreak@mindless.com>
>> >> To: assembly-85@lists.ticalc.org
>> >> Subject: A85: Raycasting
>> >> Date: Monday, September 14, 1998 12:42 PM
>> >>
>> >>
>> >> I was thinking, and I think that somebody should develop some kind of
>> >wire
>> >> frame raycasting engine. I know there's deadalus, but it's pretty
>slow.
>> >You
>> >> could probably get decent frame rates at full screen if you made it
>wire
>> >> frame. You could even make it a library so others could use it for
>RPGs,
>> >> action games, even a link game. I'm not experienced enough in asm to
>do
>> >this
>> >> but I am very familiar with the theories behind raycasting and would
>be
>> >> willing to help with that. I also have a link to a web site that has a
>> >VERY
>> >> good tutorial on creating a raycasting engine. Anybody interested?
>> >>
>> >
>