Re: A85: PutSprite (6x6 Sprite routine)


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Re: A85: PutSprite (6x6 Sprite routine)




Yeah, i think it does 6X6 fine, just not greater than 8X8 (it is byte
based for the most part).

-mike pearce

On Sat, 12 Sep 1998 22:21:37 EDT, you wrote:

>
><<Why aren't you using Jimmy Mardell's putsprite?  you can hard code the
>size of the sprite into the routine (if you know you are only using
>6X6 sprites).  anyways, it's small (approx 70 bytes i think) and fast
>(jimmy timed 1000+ 6X6 sprites a second).  >>
>Here, I have dragged out my ZShell School printout from my Binder O'
>Papers.... aha, here is PutSprite.
>Jimmy Mardell says:
>~~~~~~~~~~
>Routine              6x6        8x8
>NASRWARP      473        375
>PutSprite           1036       674
>      Spriteputs per second
>~~~~~~~~~~
>Now, that looks very promising for me, and very nifty. He say's it's 67 bytes
>big. :-D However, Jimmy Mardell also says:
>~~~~~~~~~~
>There is one sad thing though, and that is that PutSprite can only handl[e]
>sprites with a width of 8 pixels.
>~~~~~~~~~~
>Now, I took that to mean that PutSprite only works on 8x8 sprites. This of
>course was very confusing to me, cause he just said it did >1036 sprites/sec!
>Now, did he actually mean that PutSprite maxes OUT at 8x8, and that 6x6, 5x5,
>2x2, etc, are all allowed? (But not 9x9.)  He also gives a 6x6 sprite as an
>example in the documentation....
>Does it work for 6x6 sprites?
>:-D
>STL
>


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