A85: 6x6 fast sprite routine


[Prev][Next][Index][Thread]

A85: 6x6 fast sprite routine




I've looked around, and I can't seem to find a fast, compact 6x6 sprite
routine for the TI-85. I have 10 or so different sprites, and I need a speedy
way to display them at intervals of every 6 pixels. (So that they can go at
the top left, then 6 pixels to the right, or 6 pixels down, etc.) I won't be
needing masks, as I don't have a background. Ideally, it would be for ZShell
only. If you know of such a routine, please send it to me or point me in the
direction of it.
Thank you. :-D
STL