A85: Got it to work, but I still have questions...


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A85: Got it to work, but I still have questions...




I would like at least one response to #1 and #2.  Thanks.

Well, It works now.  And it's smaller than the ZShell version I had that
didn't work.  One technical question and another not so technical
question:

1)  I recall something about Usgard having interrupts, but I look at my
op-code sheet and I don't see anything like INT X or whatever.  What do
you do to call an interrupt in Usgard and how does it actually work? 
These weren't built into the calc and ZShell just didn't acknowledge them
were they?

2)  So what does everyone on the list think about adding 2-player teams
over the link for an RPG sound?  How about versus?  For single player,
should I add difficulty levels?

3)  Not a question really, but something I might need answered in the
future is using an external string for the drawing engine for my game. 
Should I do this?  That's how I kept my original game so small that I
could allow a game, a map editor, and a map viewer all on your calc at
once.  They all shared the same draw program.  This was a huge break
through when I figured this out by mistake.  Now I find it almost
necessary to make graphical games that have a similar interface for
making your own levels.

4)  I'm just full of questions.  This IS the last one though.  Would it
be possible to simulate page flipping of the video screen on the
calculator?  If you don't know what flipping is, it's kind of like
drawing a picture behind a piece of cardboard, then removing the
cardboard to make it look like the drawing was created instantaneously.
It's used for creating smooth, flicker-free animations (that commonly
require the whole screen).

egillespie@juno.com
erik_gillespie_1096@gwgate.kvcc.edu

"In a prototypical world, nothing ever goes wrong." -Scott Meyers

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