Re: A85: Accessing bits
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Re: A85: Accessing bits
do you need to be able to compare the numbers to 0-3 specifically? if
not, you could just use %00000011 (left), %00001100 (right), %00110000
(top), %11000000 (bottom) to "and" with the value in memory. Then
compare to 0,1,2,3 for left; 0,4,8,12 for right; etc.
-mike pearce
On Mon, 11 May 1998 18:58:22 -0400, you wrote:
>
>Let's say I have a byte stored in my ZShell program like this:
>
>SomeByte:
>.db %10110110
>
>How would I split that number up to this:
>10-11-01-10
>(Four new binary numbers ranging from 0 to 3)
>
>so that I could compare each segment to a value?
>
>My map algorithm for the game I'm working on requires that I be able to
>make these comparisons. The game I'm working on is an RPG and I would
>have to use this for drawing and finding the clipping values of each
>room. For clipping, here are the 4 numbers you would want to compare:
>
>Each room is box shaped and you can move up, down, left, or right. Here
>are how the bits are organized:
>
>00000000 <- This is the binary number
>12345678 <- Here is the order of the bit values
>
>1 and 2, left clipping value
>3 and 4, right clipping value
>5 and 6, top clipping value
>7 and 8, bottom clipping value
>
>00 You can walk through this anytime.
>01 Locked, a key is required
>10 Locked, you must defeat a certain boss
>11 You can not walk through this under most circumstances
>
>So I how would I tell if I could walk through the top of the room I were
>in?
>
>Sorry if this is somewhat confusing. It took me a month to come up with
>this and the clipping values are probably the least complex of the four
>bytes that make up each individual room.
>
>egillespie@juno.com
>erik_gillespie_1096@gwgate.kvcc.edu
>
>"In a prototypical world, nothing ever goes wrong." -Scott Meyers
>
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