A85: Re: Sequel to Quest for Dragon Eye
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A85: Re: Sequel to Quest for Dragon Eye
>Also, does anyone have documentation on how to make ZShell games directly
>on your calculator? That way I can work on my game at school.
It is possible, but not usable without a lot of extras. First of all, on
all but the -86 (I think) the calc gets reset when you remove the batteries
to recover from a crash. This requires a separate calculator / expander
just for backup purposes.
2nd, the compilers (at least for the -85) on the calcs don't use labels;
offsets are calculated manually..
Disclaimer: I haven't checked TI-Calc lately, MAYBE someone wrote a better
on-calc compiler. Perhaps when a backup capable expander is made, it'll be
more useful..
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