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A85: Random Numbers




Greatings,
	As soon as I figured out how PutSprite worked I set out to make
my first game with it, a bowling game.  Writing the pin draw, ball
movement, and ball aiming was easy.  The shot detection, however, was a
pain in the ass (not short for assembly).  Once I figured out a way
simple way of doing it I realized that due to my random number routine
that the chances of hitting a strike with the best shot is about 1 in
50.  The random number routing that I am currently using is...

ld a, r
srl a
and 1
cp 1
etc. etc.

Whenever I try to randomize it by doing "and 3" it still only puts in the
random numbers  1 or 3.  Is this possibly due to a repeative motion that
effects what the memory refresh outputs?  This was the same reason that
I gave up on my version of an old game called Tapper.  Could someone
please show me where there is a simple, but good random number generator
(if there is such a thing). 
						Thanks, 
						Mike

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