Re: A85: Hello
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Re: A85: Hello
that link didn't work.
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> From: Michael Pearce <mgp4007@omega.uta.edu>
> To: assembly-85@lists.ticalc.org
> Subject: Re: A85: Hello
> Date: Wednesday, July 29, 1998 1:25 PM
>
>
> The source should be at http://www-anet-dfw.com/~mikep . it's not 100%
> working and i don't remember if the code is for gray scale or b/w (i did
> both but the gray scale is even slower). oh, and there is a division
that
> could be taken out of the code by using a different line algorithm (i
> think the routine i used was called "run-sliced" or something like that).
> i would imagine that Bresenham's would be the best to use since there is
> no hardware division on the z80. As for a copy
> of the book, there is a new version out... i think it is all black and
> pretty huge. it should be at your local Barne's and Noble in the
> programming/computer graphics section. anyways, it got plenty of useful
> assembly (x86) code.
>
> -mike pearce
>
> On Wed, 29 Jul 1998, David Whittaker wrote:
>
> >
> > Can I have a copy of that source? Maybe something can be cut out,
since
> > only one degree of rotation is really needed. BTW, where can I get
Michael
> > Abrash's Zen of Graphics?
> >
> > ----------
> > > From: Michael Pearce <mgp4007@omega.uta.edu>
> > > To: assembly-85@lists.ticalc.org
> > > Subject: Re: A85: Hello
> > > Date: Wednesday, July 29, 1998 10:16 AM
> > >
> > >
> > > I made a polygon drawing routine for the 85 and it ended up being
*way*
> > > too slow to do anything useful with. i adapted the code from Michael
> > > Abrash's Zen of Graphics programming so i am sure the routine used is
> > > fast... but unuckily the ti85 is not.
> > >
> > > -mike pearce
> > >
> > > On Wed, 29 Jul 1998, David Whittaker wrote:
> > >
> > > >
> > > > Hi,
> > > >
> > > > I just joined this list with a specific question in mind: What is
the
> > > > feasibility of creating a polygon based 3d engine? I would like to
> > create
> > > > a game like MechWarrior for the TI-85. That is if it's possible.
> > > >
> > > > Thanks,
> > > > Dave
> > > >
> >
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