> ROM_CALL(CLEARLCD) > ld a, 4 ; SET TO GRAPHICS MODE > out (5), a ; > ld b, 50 > ld c, 50 > ld hl, Sprite ld de,(PROGRAM_ADDR) add hl,de ;now hl point to the sprite > CALL_(PutSprite) >loop2: if you use one of the new shells such as Usgard, Rigel, PhatOS, you don't need to add PROGRAM_ADDR, which makes the programs quite a bit smaller. -mike mgp4007@omega.uta.edu