Re: A85: permanent freak'n variables! AGAIN!
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Re: A85: permanent freak'n variables! AGAIN!
On Wed, 11 Feb 1998 21:30:06 PST, you wrote:
>
>Hello again,
>
> I am still having trouble with getting permanent varibles. I
>understand that the number is stored like message strings. Someone said
>something about recalculating the bits in Z-Shell? How would I do this?
>Could someone please help me by perhaps writting a sample for zshell?
> I have written a space invaders type game. The only element that
>I am missing is a top score type function. Lets say that my regular
>score, the score of the player during the game, is stored in (score1).
>Lets also say that the top score is in (topscr). I know that then I have
>to move the top score and the regular score into registers and compare
>them to see which is larger. Once I do that then how would I write it
>to the memory? This is vital to this game as well as any other future
>projects. PLEASE HELP ME!
> Thanks again,
> Mike
you will have to set a ZSBIT. just look in your ti-85.h file and you
will see:
ZS_BITS =$8C40 ; bit 0 set : checksum again
so basically all you need to do is:
ld hl,ZS_BITS
set 0,(hl)
and that's all there is to it.
-mike
mgp4007@omega.uta.edu
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