Re: A85: a few quick q's
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Re: A85: a few quick q's
>I have a few quick questions about the USGARD sprite functions. First
>of all, in NASRWARP, I don't understand what the first line means. It
>says something about the smallest integer or something. Lets say I
>wanted to make a 16x16 sprite. What would I put for the first line of
>the sprite?
i believe it is putting it into bytes. so it takes bits and divides by 8 and since we dont want a decimal round up
>
>Also, what is masking? how do I use it?
masking is like punching holes in a sprite. it tells the routine whether or not to plot the pixel. it is useful when you want part of the background to show through.
you create a seperate sprite telling it which ones you want to plot
jmh
ICQ UIN 6381797
>Thanks, Scott Konash
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