Re: A85: Re: Re: Re: Re: Raycasting
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Re: A85: Re: Re: Re: Re: Raycasting
Do you mean int or round? Maybe you could work it into your equation, though
with a fix or two to where it always comes out with an integer. What is your
final equation(s)?
Dines Justesen wrote:
> FIX does not change the number, it chanegs the way the number is displayed.
> To change the number you need ipart (integer part of a number) or round.
>
> DInes
> ----- Original Message -----
> From: Steve Ranck <psufreak@mindless.com>
> To: <assembly-85@lists.ticalc.org>
> Sent: Friday, December 11, 1998 2:39 PM
> Subject: Re: A85: Re: Re: Re: Re: Raycasting
>
> >
> >I got all the equations working and everything, and technically it could
> >work, but I ran in to a big problem. Because of the limited math operations
> >you can do on TI-85, I could not get the exact grid number, only an
> >approximation. This approximation when rounded would be okay (it would be a
> >decimal, you need a whole number for the grid coord.) but even when I set
> it
> >to fix 0 (no decimals) it would give me an error when I entered it into the
> >matrix (where I stored the level data) because even it shows you 5, 5.3243
> >is still stored in that variable. I got frustrated with this and stooped
> >work on the project. If anybody can think of a way around this I'll put it
> >in and give it to them.
> >
> >Steve Ranck
> >psufreak@mindless.com
> >
> >-----Original Message-----
> >From: Mike Koss <mikekoss@freewwweb.com>
> >To: assembly-85@lists.ticalc.org <assembly-85@lists.ticalc.org>
> >Date: Friday, December 11, 1998 10:55 AM
> >Subject: Re: A85: Re: Re: Re: Re: Raycasting
> >
> >
> >>
> >>
> >>I know this was an OLD message, but Ive been under a rock(programming and
> >new
> >>job aquisition) for the last few months
> >>
> >>I was wondering if you would send me the source for your TI-Basic
> >ray-casting
> >>engine.... Im kinda interested in building a simple wire-frame,
> ray-caster.
> >Then
> >>work from their on how much I can push the system before fps drops below
> >>usability.
> >>
> >>Steve Ranck wrote:
> >>
> >>> Cool. I made a partially working raycasting engine in TI-Basic this
> >weekend.
> >>> It for some reason isn't drawing vertical walls right, but it does draw
> >>> horizontal walls correctly. It would kick @$$ in asm.
> >>> Steve Ranck
> >>> psufreak@mindless.com
> >>>
> >>> -----Original Message-----
> >>> From: David Whittaker <tubadave@sonet.net>
> >>> To: assembly-85@lists.ticalc.org <assembly-85@lists.ticalc.org>
> >>> Date: Tuesday, September 15, 1998 7:26 PM
> >>> Subject: A85: Re: Re: Re: Raycasting
> >>>
> >>> >
> >>> >Actually, I was thinking about making any 3-dimensional driver. I had
> >>> >originally thought I should use the old matrix multiplication method,
> >>> >because that seems to be the most optimal way, but if I find enough
> >other
> >>> >methods that will only raise my grade on the project. In other words,
> >>> >sure, I'd love to help as much as I can.
> >>> >
> >>> >Dave
> >>> >
> >>> >---------------------------------
> >>> >"DoN't caLL Me CraZy. OvEr 75% oF my PeRSonAliTies arE SANe."
> >>> >-my psychyatrist
> >>> >
> >>> >----------
> >>> >> From: Steve Ranck <psufreak@mindless.com>
> >>> >> To: assembly-85@lists.ticalc.org
> >>> >> Subject: A85: Re: Re: Raycasting
> >>> >> Date: Tuesday, September 15, 1998 12:56 PM
> >>> >>
> >>> >>
> >>> >> Does that mean you're interested in creating a wire frame raycasting
> >>> >engine
> >>> >> for the 85? Anyway here's the url for anybody interested:
> >>> >> http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html
> >>> >>
> >>> >> If that link doesn't work, let me know, but it should. It is a very
> >good
> >>> >> site, and it discusses no implementation, all algorithms so it can be
> >>> >> applied to anything.
> >>> >> Steve
> >>> >> psufreak@mindless.com
> >>> >>
> >>
> >
> >
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