Re: A85: Sprite Routines
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Re: A85: Sprite Routines
In a message dated 98-04-20 19:37:50 EDT, you write:
<< I'm sorry to say that it doesn't support masking. Masking is a new
technique for sprites (for the 82 anyway) that erases a defined section of
the screen (where the sprite will be displayed) and then displays the
sprite. Masking won't work, however, with scrolling buffers, that my
graphics routines use because all of the screen buffers would have to be
cleared (wherever the sprite was located), which would make masking slow
and useless. However, masking becomes useful in a single layer environment
because there is no background behind the sprite in another buffer. >>
Is masking used to make the sprite appear like it "slides" when you tell it to
move, kind of like in Slippy II ?
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