RE: A85: Daedulus
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RE: A85: Daedulus
> The graphics have 32x32 textures, and the screen port uses 9 bit > angles with a > > resolution of 128x80.
What do you mean by that?
Instead of 16x16 textures, Operation Daedalus GB uses 32x32 textures. We also added those to the Usgard version, but it sucks space... If you want to have a good picture (not distorted), you should use a viewing angle of 90 degrees. In the TI version, 256 = 360°, this means 64 = 90° -> 64 columns. In the gameboy version, we use 512 = 360°, 128 columns.
Andreas
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