Re: A85: Shells and games


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Re: A85: Shells and games



Terry Peng wrote:

> Brian Dysart wrote:
> >
> > On Fri, 12 Sep 1997, Terry Peng wrote:
> >
> > >BTW, try to program a sqrxz/mario-like game for Zshell. See how
> slow it
> > >is.
> >
> > An early version of sqrxz does exist for Zshell, and it's fast
> enough.
> > The main problem I have with it is blurring during movement, but I
> suspect
> > that's do to the display and not the program.
>
> Different programs will have a different speed gain depending on how
> often you use jp and call. Also think about the memory saved! And the
> newer one has more features so you can't compare the speeds directly!
>
> At any rate the programming becomes much less troublesome with
> Usgard's
> features. You'll have to try it or just take my word for it I guess...
>
> > Has anyone tried Daedalus under Usgard?  I'm wondering if there's
> any
> > speed improvement, as Daedalus is arguably the most
> processor-intensive
> > game currently available for the TI85.  It's an impressive
> achievement in
> > any event, and I'm surprised there aren't other 3D games for the
> TI85.
>
> Daedalus has built in relocation. And PJ is 3d!
>
> --
> Terry Peng <tpeng@geocities.com>

PJ isn't really 3d. Not true at least... It just places stuff on a
constant angle



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