Re: A85: Shells and games
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Re: A85: Shells and games
Nicholas C Anderson wrote:
> I am asking for one last shell, one that allows all of the new
> features such as relocation, APD, contrast control, and libraries(BUT IS
> NOT USED IN THE BASE SHELL). The idea of multiply shells is nice but is
> an additional item that is not really needed. Think of this shell as
> ZShell 5.0 (but you have to call it something else I know), a basic
> simple shell with the new features we all like and the ability to support
> the more argued items. It should have the new ease of programming like
> Usgard with relocation and variable control option yet should be as
> simple to use as ZShell 4.0 is once the programming is done.
Excuse me, but the shell you describe as the "one last shell" matches
Usgard quite much... it has two versions, LITE and STANDARD, it's very
easy to use (the base version is - you can never remove all
complications
if you want different versions of something)
I don't see how you can think Usgard is harder to use than ZShell 4.0...
> I ask everyone who writes shells to work as a GROUP on this
> please. I make this please not only for me but the other 350 students
> who wish to have a simple way to play games in math class and have more
> that 3 games.
Working as a group is NOT I bright idea. 2, or maybe 3 ppl is possible,
but more would just make it VERY hard. Working in groups is possible
when dealing with _huge_ programs (like Win95 or something...) and
when dealing with highlevellanguage (and OOP). In assembly however,
and especially when you want things SMALL, working in groups
is a very bad idea. Has anthing written be more than 3 persons
ever been finished? I seem to remember a fligh simulator project
with >10 ppl involved... nothing much happened there :)
--
Jimmy Mårdell "The nice thing about standards is that
mailto:mja@algonet.se there are so many of them to choose from."
http://www.algonet.se/~mja
IRC: Yarin "Sanity? I'm sure I have it on tape
somewhere!"
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