<snip> > there is no feasible way to compete with the awesome Usgard games (like >sqrxz) unless you actually get some programmers to start making Rigel >games. And they can't be mediocre games, they really have to be great <snip> >-- >Terry Peng <tpeng@geocities.com> > I take offense to the "mediocre" games comment. :/ -mike