RE: A85: Re: A82: Universal, shmermuniversal....
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RE: A85: Re: A82: Universal, shmermuniversal....
Well, I stated on one of these lists that I'd limit it. In the case of solitaire, either we don't support it (oops), or use scrolling, which everyone will hate. I never said everything is possible, but we'll do as much as we can.
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From: Michael Pearce[SMTP:mikep@anet-dfw.com]
Sent: Sunday, October 12, 1997 4:09 PM
To: assembly-85@lists.ticalc.org
Subject: Re: A85: Re: A82: Universal, shmermuniversal....
I think that when you see something as completely impossible (though
it would be nice), you just want people not to waste time. I mean, it
seems like no one even programs games any more. For an example of a
game that could not be converted, there is my solitaire game (Solytare
(btw, i made a Zshell version, coming soon)). it *needs* to be able
to fit 7 columns of 16 byte wide sprites (112 pixels wide). The
screen on the 82/83 simply is not wide enough to accomodate it (96
pixels wide). Have do you plan to pass this barrier?
-mike
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