Re: LZ: USGARD
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Re: LZ: USGARD
Tom McNicholas wrote:
>
> What to think of USGARD? Sure, it's bulky, but nice, did anyone care
> to look at what
First off turn off the crappy html messages in IE. No one else wants to
look at that.
>
> andreas did to plainjump? notice anything? it is a little smaller
> there, and look at that, i
>
> was pretty sure i needed 3k free to run it before, but now i had what
> 800bytes and it
>
You needed 3k for plainjump 2, not plainjump 1.
> ran. The new ver. of tetris looks fine, a lot smaller, the bomb game
> is somewhat boring,
Tetris is much smaller because it lacks linkplay.
>
> now what can we do about this? i am pretty sure the newsgroups are
> made to help the
>
> makers of games. Megaracers, good, but big, and a little boring, make
> it faster, add a
I'm on lap @ in megaracers...
>
> speedometer if possible (ask andi! pj2!) , external levels are a great
> idea, the game is
>
> WAY too big. FF85? I seem to remember a final fantasy for gameboy, and
> that
>
> was (according to an old nintendo power) 16k, that won't fit under
> usgard! Also, some of
>
What the hell does final fantasy for gameboy have to do with my ti85
game ff85????
And more importantly, the gameboy version was/is atleast 512k, maybe a
meg. BTW, I DO plan to make the game big enough so it won't run under
usgard. I will do the same with my next games - NetHack 85, FF85 2,
etc.
> you programmers might want to see what happens to ur games under
> usgard! some of them
>
USGARD is not a valid option as far as I am concerned.
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Adam Geitgey
Partner CSRA Web Design and Computer Consulting
"Web Design for the Information Age"
PGP Key upon request
Email: csrawebtech@qualityservice.com
Web : http://csraweb.home.ml.org
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Follow-Ups:
References:
- LZ: USGARD
- From: "Tom McNicholas" <tmcnich@earthlink.net>