Re: LZ: Usgard
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Re: LZ: Usgard
None of the CShell specific calls are worth a wazoo anyway, so I call it
ZShell development. I do personally use CShell. Or did, anyway.
Jim Reardon
jim.reardon@juno.com
Viva La Mexico
http://pages.prodigy.net/eviljim/
We all come into the world the same way - naked, screaming, covered in
blood. But if you live your life right, that kind of thing doesn't have
to end there.
On Wed, 11 Jun 1997 13:07:16 -0400 Daniel Walls <flinn@mindspring.com>
writes:
>Jim Reardon wrote:
>>
>> At first I was really interested in Usgard, but when it was released
>I
>> was sorta disapointed.
>>
>> First off, size postings were very misleading. Sure the shell is
>only
>> 4k, but then your interface, a bunch of libraries, and the whole
>shebang
>> didn't leave me with much space for programs.
>>
>> As for the actual interface, very nice, except "Explorer" was quite
>> buggy.
>>
>> Programming for Usgard, while I just "dabbled" is quite nice.
>Relocation
>> is the greatest thing since sliced bread. Libraries, though, don't
>save
>> as much memory as I thought they would (mostly because I still have
>> mostly ZShell games, plus not much space is left after the shell is
>put
>> on). Some of the new CALLs look helpful and very promising.
>>
>> So now my debate continues: develop for ZShell or for Usgard? What
>does
>> everyone else think? What shell are you personally going to stick
>with
>> and use?
>>
>> Jim Reardon
>> jim.reardon@juno.com
>> Viva La Mexico
>> http://pages.prodigy.net/eviljim/
>> We all come into the world the same way - naked, screaming, covered
>in
>> blood. But if you live your life right, that kind of thing doesn't
>have
>> to end there.
>
>ZShell is dead. There is no reason to use ZShell over CShell.
>
>- Dan Walls
>grpshot@csra.net
>
Follow-Ups:
References:
- LZ: Usgard
- From: jim.reardon@juno.com (Jim Reardon)